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05 / FORM & FUNCTIONOur work

UI / UX Design

Easy to use. A pleasure to return to.

We turn ideas, complex processes and dated interfaces into clear experiences. UX defines how people complete a task; UI defines how they see and recognise the elements of the system. We work on both together.

01 / THE RIGHT FIT

When it’s the right fit.

New products

When you need to check the logic of a future website or application before development and give the team clear designs to implement.

Products with usability problems

When people struggle to find a feature, complete a form or finish an action, and your team has assumptions that need to be tested.

Teams scaling their design

When screens created at different times look inconsistent. Shared components and rules help the interface develop coherently.

02 / THE SCOPE

What we do.

Design delivers more than attractive screens. It provides clear structure, complete journeys and materials developers can use without unnecessary guesswork.

01

Goals and research

We gather business goals, existing data and interface problems. Interviews or sessions with members of your audience can be added to the agreed research plan.

02

Information architecture

We organise sections, navigation and labels. We map user journeys so important actions are available in the right context and do not get lost between screens.

03

Prototyping

We create wireframes and clickable connections. We check the sequence of actions before refining colour, graphics and animation.

04

Visual design

We define typography, colour, grid, spacing and the character of interface elements. We develop the key screens and agreed responsive versions as a consistent whole.

05

Components and states

We prepare reusable buttons, fields, navigation and messages. We account for focus, loading, errors, empty results and long content.

06

Developer handoff

We organise layouts, components and assets, and explain interface behaviour. Implementation support and design reviews can be included where required.

03 / THE PROCESS

From conversation to a working result.

  1. 01

    Understand the context

    We clarify the goal, audience, current difficulties and technical constraints. We define the journeys to cover and the level of detail required.

  2. 02

    Agree on the logic

    We create the structure and a prototype of the main journeys. We check actions, labels and transitions before detailing every screen.

  3. 03

    Build the visual system

    We develop the agreed direction into layouts and components. We refine responsive behaviour, important states and consistent usage rules.

  4. 04

    Hand over and explain

    We prepare materials for the development team and discuss complex interactions. We document the final set of designs and any open questions.

04 / CLEAR EXPECTATIONS

What you take away.

What you receive

  • Structure and prototypes for the agreed user journeys
  • Screen designs and responsive layouts
  • Components, states and usage rules
  • An organised design file and developer notes

Cost and timing

Cost depends on unique journeys and states, research depth and the complexity of the visual system. A screen with several roles and dozens of states can require more work than several simple information pages.

What shapes the estimate

  • Research scope and available user data
  • Number of unique screens, journeys and responsive versions
  • Depth of the component system and implementation support
FOR OUR FIRST CONVERSATION

Where to begin.

If some materials are not ready yet, we can start with your goal and work through the rest together.

  • A description of the product, audience and key tasks
  • Existing designs, brand materials or an accessible demo
  • Known issues, user feedback and analytics
  • Technical constraints and a contact on the development team
05 / GOOD QUESTIONS

Good to know.

Can we commission design without development?

Yes. We agree on the layouts, prototypes, components and materials your team needs. If you already have developers, we involve their technical constraints early so the design is practical to implement.

Does the whole interface need to be redesigned?

Not always. We can begin by reviewing problems and improving a specific journey, such as navigation, registration, search or checkout. Data, your goal and available resources determine the scale of change.

Is user testing included?

It can be included as a separate stage. We agree on the audience, scenarios, participant recruitment and deliverable format. An expert design review and testing with users are different types of work.

How is a component library different from a design system?

A component library contains reusable interface elements. A more complete design system also describes the principles and rules for using and developing them. We agree on a level of detail that fits your product’s scale.

CONNECTED EXPERTISE
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NEXT STARTS HERE

Your ambition.
Our next step.

Tell us what you want to change or create. You’ve chosen UI / UX Design — we’ll clarify the details and propose a scope of work.

qodevra@gmail.com

Let’s discuss your project.

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