New products
When you need to check the logic of a future website or application before development and give the team clear designs to implement.
Easy to use. A pleasure to return to.
We turn ideas, complex processes and dated interfaces into clear experiences. UX defines how people complete a task; UI defines how they see and recognise the elements of the system. We work on both together.
When you need to check the logic of a future website or application before development and give the team clear designs to implement.
When people struggle to find a feature, complete a form or finish an action, and your team has assumptions that need to be tested.
When screens created at different times look inconsistent. Shared components and rules help the interface develop coherently.
Design delivers more than attractive screens. It provides clear structure, complete journeys and materials developers can use without unnecessary guesswork.
We gather business goals, existing data and interface problems. Interviews or sessions with members of your audience can be added to the agreed research plan.
We organise sections, navigation and labels. We map user journeys so important actions are available in the right context and do not get lost between screens.
We create wireframes and clickable connections. We check the sequence of actions before refining colour, graphics and animation.
We define typography, colour, grid, spacing and the character of interface elements. We develop the key screens and agreed responsive versions as a consistent whole.
We prepare reusable buttons, fields, navigation and messages. We account for focus, loading, errors, empty results and long content.
We organise layouts, components and assets, and explain interface behaviour. Implementation support and design reviews can be included where required.
We clarify the goal, audience, current difficulties and technical constraints. We define the journeys to cover and the level of detail required.
We create the structure and a prototype of the main journeys. We check actions, labels and transitions before detailing every screen.
We develop the agreed direction into layouts and components. We refine responsive behaviour, important states and consistent usage rules.
We prepare materials for the development team and discuss complex interactions. We document the final set of designs and any open questions.
Cost depends on unique journeys and states, research depth and the complexity of the visual system. A screen with several roles and dozens of states can require more work than several simple information pages.
If some materials are not ready yet, we can start with your goal and work through the rest together.
Yes. We agree on the layouts, prototypes, components and materials your team needs. If you already have developers, we involve their technical constraints early so the design is practical to implement.
Not always. We can begin by reviewing problems and improving a specific journey, such as navigation, registration, search or checkout. Data, your goal and available resources determine the scale of change.
It can be included as a separate stage. We agree on the audience, scenarios, participant recruitment and deliverable format. An expert design review and testing with users are different types of work.
A component library contains reusable interface elements. A more complete design system also describes the principles and rules for using and developing them. We agree on a level of detail that fits your product’s scale.
Tell us what you want to change or create. You’ve chosen UI / UX Design — we’ll clarify the details and propose a scope of work.
qodevra@gmail.com